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dalfen Ilith

Joined: 05 Nov 2006 Posts: 79 Location: BCN, Spain
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Mac Shane Ingramson

Joined: 31 Oct 2006 Posts: 55 Location: Illinois
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Posted: Wed Jul 25, 2007 8:25 pm Post subject: |
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Since I can't rely on the monster rolling another N1, I'm considering a suicide run to do as much damage as Shane is able before being grappled and eaten. But before I resort to such desperate tactics, is there any way Shane can keep the Helbeast from attacking him, some sort of Bluff stunt, perhaps?
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A'koss Skyfather of Namea

Joined: 20 Oct 2000 Posts: 331
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Posted: Thu Jul 26, 2007 9:39 pm Post subject: |
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| But before I resort to such desperate tactics, is there any way Shane can keep the Helbeast from attacking him, some sort of Bluff stunt, perhaps? |
There is no Bluff stunt that would draw it's attention away from you (that I can see), but a crazy Bluff-to-create-a-distraction-and-hide-underneath-the-monster's-tentacle might work, but would likely be very tough to achieve. Another option would be to find someone with the ability to draw it's attention to them (and therefore off you...).
_________________ NAMEA - An Iron Heroes campaign. |
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Mac Shane Ingramson

Joined: 31 Oct 2006 Posts: 55 Location: Illinois
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Posted: Sat Jul 28, 2007 8:59 am Post subject: |
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I think Shane would have to shout something like, "I'm going in for the kill, make sure it doesn't hit me" to one of the more impressive sailors. I would hate to discover that this thing understands people-talk in that case. Would a Knowledge (religion) (+12) check help me to know the answer?
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Madfox11 Ulgar Vadtson

Joined: 30 Oct 2006 Posts: 150
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A'koss Skyfather of Namea

Joined: 20 Oct 2000 Posts: 331
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Posted: Mon Jul 30, 2007 1:05 pm Post subject: |
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Sorry for the delay Mac...
| Mac wrote: |
| I think Shane would have to shout something like, "I'm going in for the kill, make sure it doesn't hit me" to one of the more impressive sailors. I would hate to discover that this thing understands people-talk in that case. Would a Knowledge (religion) (+12) check help me to know the answer? |
Madfox is right, it is very likely with the Helbound sorcerer in control of the beast it would understand you if heard.
_________________ NAMEA - An Iron Heroes campaign. |
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Mac Shane Ingramson

Joined: 31 Oct 2006 Posts: 55 Location: Illinois
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Posted: Mon Jul 30, 2007 10:31 pm Post subject: |
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Realizing that he will not be so lucky twice, Shane charges with reckless abandon at the beast's neck.
Then there is nothing for it but to go crazy. I know Shane won't reach the sweet spot at the back of the neck, but I think this is the best I can do.
Free action Feint attempt (Bluff +16) (lowers monster's defense, grants 1d6 sneak attack).
Charge attack with the Steinn (+2 to attack, -2 to defense).
Add Child of Faith bonus for the day (another +2 to attack).
And we'll go with the Suicidal Strike defensive challenge (+6 to damage, -6 to defense). I know that I am increasing the likelihood of a critical, but there was a coinflip's chance of that happening anyway.
Total modifiers: +4 to attack, -8 to defense, +1d6 + 6 to damage, whatever penalty the Feint attempt can inflict on the Helbeast's defense.
I forget if the Steinn is a Finesse weapon or not. My base attack is +8 if it is, +6 if it isn't. So for this attack, +12 or +10.
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A'koss Skyfather of Namea

Joined: 20 Oct 2000 Posts: 331
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Posted: Tue Aug 21, 2007 5:42 pm Post subject: |
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| I forget if the Steinn is a Finesse weapon or not. My base attack is +8 if it is, +6 if it isn't. So for this attack, +12 or +10. |
I'm just resolving the round now Mac - remember that you can shape the Steinn into any weapon you're proficient with, so you're going to have to choose which one you want...
_________________ NAMEA - An Iron Heroes campaign. |
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Mac Shane Ingramson

Joined: 31 Oct 2006 Posts: 55 Location: Illinois
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Posted: Thu Aug 23, 2007 10:33 am Post subject: |
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A rapier should be best.
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